![]() Adobe Atmosphere Bible
ISBN: 978-0-7645-3641-0
Paperback
576 pages
March 2002
US $48.95
This price is valid for United States. Change location to view local pricing and availability. This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 1-2 days delivery time for paperbacks, and 3-5 days for hardcovers. The book is not returnable.
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Foreword.
Preface.
Acknowledgments.
Quick Start: Browsing and Building a Computer World.
Getting inside the Computer.
Planning the World.
Creating a Basic Layout.
Adding Detailed Objects.
Importing Viewpoint Objects.
Applying Colors and Textures.
Adding Lighting.
Publishing the World.
Browsing the World.
Part I: Becoming Familiar with Atmosphere.
Chapter 1: The Web and 3D.
Chapter 2: Browsing Atmosphere Worlds.
Chapter 3: Interacting with a Scene.
Part II: Getting Set to Build Worlds.
Chapter 4: Exploring the Atmosphere Builder Interface.
Chapter 5: Working with Files.
Chapter 6: Working with Views.
Part III: Working with Objects.
Chapter 7: Using Default Objects.
Chapter 8: Manipulating Objects.
Chapter 9: Transforming Objects.
Chapter 10: Using Viewpoint Objects.
Part IV: Working with Colors, Textures, and Lights.
Chapter 11: Using Colors and Textures.
Chapter 12: Working with Lights.
Part V: Making Worlds Interactive.
Chapter 13: Linking to Other Worlds.
Chapter 14: Creating JavaScript Effects.
Chapter 15: Building Avatars.
Part VI: Publishing Worlds.
Chapter 16: Testing and Debugging Worlds.
Chapter 17: Publishing Worlds.
Part VII: Appendixes.
Appendix A: Installing Atmosphere.
Appendix B: Atmosphere Keyboard Shortcuts.
Appendix C: JavaScript Basics.
Appendix D: JavaScript API.
Appendix E: What's on the CD-ROM?
Index.
End-User License Agreement.
Preface.
Acknowledgments.
Quick Start: Browsing and Building a Computer World.
Getting inside the Computer.
Planning the World.
Creating a Basic Layout.
Adding Detailed Objects.
Importing Viewpoint Objects.
Applying Colors and Textures.
Adding Lighting.
Publishing the World.
Browsing the World.
Part I: Becoming Familiar with Atmosphere.
Chapter 1: The Web and 3D.
Chapter 2: Browsing Atmosphere Worlds.
Chapter 3: Interacting with a Scene.
Part II: Getting Set to Build Worlds.
Chapter 4: Exploring the Atmosphere Builder Interface.
Chapter 5: Working with Files.
Chapter 6: Working with Views.
Part III: Working with Objects.
Chapter 7: Using Default Objects.
Chapter 8: Manipulating Objects.
Chapter 9: Transforming Objects.
Chapter 10: Using Viewpoint Objects.
Part IV: Working with Colors, Textures, and Lights.
Chapter 11: Using Colors and Textures.
Chapter 12: Working with Lights.
Part V: Making Worlds Interactive.
Chapter 13: Linking to Other Worlds.
Chapter 14: Creating JavaScript Effects.
Chapter 15: Building Avatars.
Part VI: Publishing Worlds.
Chapter 16: Testing and Debugging Worlds.
Chapter 17: Publishing Worlds.
Part VII: Appendixes.
Appendix A: Installing Atmosphere.
Appendix B: Atmosphere Keyboard Shortcuts.
Appendix C: JavaScript Basics.
Appendix D: JavaScript API.
Appendix E: What's on the CD-ROM?
Index.
End-User License Agreement.

